Everything There Is To Know About the Xbox: Technology, Games, Accessories and What's At Stake. The Game Console Market: A Ruthless World. Новинки. XCOM 2. Digital Deluxe Edition. (PC Games). 2 399 руб. DOOM. Homefront: The Revolution. Day One Edition. (Xbox One). 3 499 руб.The video game console market is both extremely lucrative and extraordinarily difficult to penetrate, because the console targets a family audience, which by definition covers a wide range of ages and social categories. The obstacles are considerable: the manufacturer has to provide a device that is affordable, appeals to a vast audience and is positioned at the forefront of computer technology. Nevertheless, even if all of these conditions are met, the battle has not yet been won, not by a long shot. In the final analysis, technology is of little interest to the user. Actually, it is the games available for a particular kind of console that will determine consumers' decisions and, ultimately, the device's success! Manufacturers must see to it that their game publishers think up titles which exploit the potential of the console and which are attractive enough to win over players. This situation is exaggerated to such an extent that a single exceptional game can be enough to make a console's reputation. But another element complicates the matter even further. The console overshadows the PC, and the games overlap, becoming increasingly similar to one another, even if there are still distinct categories. As far as the published gaming titles go, console games definitely sell better. In this context, the worldwide console arena is currently going through a profound change. Sony practically has a monopoly with Playstation 1 and 2, especially since Sega has abandoned Dreamcast and withdrawn from the market, and Nintendo has settled for Game Boy. Based on the fact that sales in video game consoles are constantly increasing, it was clear that the level of competition was going to increase, too. Nintendo, with the incredible armory it has accumulated, thanks to Game Boy and Pokemon, attacked the market with the Game. Find a trove of old and new xbox one games at Toys'R'Us today where our Xbox One games list will give you plenty of suggestions for what to play next. You will start receiving emails with special offers and more within one to two days.. 5/20/2003 | 105 images | Xbox, Playstation 2, GameCube. R: Racing Evolution The game will be available on all three console platforms and will ship in Q4 . ★ Far Cry 3 Русская Версия (Xbox 360). ★ GTA: Grand Theft Auto 5 (V) Русская Версия (Xbox 360). Or create a new account · Register; Sign in with: Neoseeker : Games : X360 : Games Starting With R. cheats | faqs | screens | forums | xboxlive hub | gamertags | . Cube. This console, based on an ATI graphics chip, surprised the whole world with its capacity. However, it targets a younger audience that remains faithful to the Nintendo tradition with its Mario Kart- inspired key titles. Success will depend primarily on Nintendo's attitude toward third- party publishers. On that score, one remembers the relative failure of the N6. It's worth noting. But it's mostly Microsoft, which enters the scene with the Xbox, that’s taking on the role as spoil sport in Sony's sheltered universe. Список клавиш по умолчанию версии Team Fortress 2 для Xbox 360. Xbox Button Trigger Right.png, Правый Xbox Button Start.png. The Xbox positions itself clearly in the same arena as the PS2 - a console for everyone, with a particular emphasis placed on teenagers and adults. Microsoft has made a study of the situation. Its activities as system provider and manufacturer of office automation products alone will not be enough to keep its dominant position. Bill Gates understood early on that tomorrow's stakes will be based on communication, whether it is on the Web or interactive TV. However, Microsoft's difficulties in establishing a monopoly on the Web are well- known. Government regulators even feel endangered by media manipulation, and this has created a rather hostile relationship between the regulators and the corporation. The alternative? To tackle this challenge from the other end. And launching an Internet- ready console seems quite sensible within the scope of the company's global strategy. Microsoft has all the necessary resources at its disposal: it produces games and designs systems. But above all, it is has the best programming kit in the world with Direct. X. All that's left is to assemble the console, connect it to the Internet and, once again, everything is in place to be the leader in the online gaming and communication market of tomorrow. Without a doubt, the final goal is, on one hand, to dominate massive multiplayer gaming and, on the other, to integrate this console into an Internet- connected living room. On the practical side, in order to build the console, Microsoft chose the obvious: it turned to PC components, which it masters through Windows and Direct X. Xbox was released on November 1. United States and will be released on March 1. Europe. The Technology. We must mention right off the bat that we tested the American version of the Xbox using the NTSC system, as well as the games and accessories available in the United States. For our European readers, we will provide any necessary corrections once the PAL version is available. The Xbox is more or less a closed, non- evolutionary PC. This choice is an obvious one, and besides, other console manufacturers will inevitably follow Microsoft’s lead. Let me explain. For example, up to now, with the PS 2, the development of a console and its SDK was a huge enterprise. The electronic components had to be adapted or specially manufactured, and then put together to form a coherent whole. However, since competition in the PC arena necessitates a certain standard as well as constant technological progress, in order to make a state- of- the- art console, the smart choice is clearly to ally oneself with PC experts. Nintendo has just proven this by entrusting the graphics to ATI. Thus, the Xbox choice is very smart. It is said by some that in selling a disguised PC, Microsoft shows that it doesn't give a damn about the world, but this argument does not hold water. Using a PC as a basis is one thing, but making a coherent whole out of it and selling it at a low price and making it last for at least a few years is not an easy task - there's no leeway for mistakes! To summarize: yes, the Xbox is a PC, but no, it's not that simple! On the contrary. Let's look at the innards of the beast. For every computing device designed for entertainment or leisure, the decisive factor in 2. D games are the order of the day and 9. With this in mind, Microsoft has quite logically returned to the most advanced manufacturer in this arena - NVIDIA. Just like ATi, NVIDIA is actually capable of producing a chip that takes care of all data calculations and processes the original code to create what you see on the screen. Once this problem is solved, the rest of the console becomes much simpler to complete. And if this 3. D is easy to work with, at least from the programmer's point of view, one can be happy (and we will see that, basically, this is the case). Later, we will discuss the graphics in greater detail, and how they affect the performance of the console. A Modest CPU, Apparently. In order to manage the data, Microsoft has opted for a 7. MHz Pentium III processor. Some will say that that is a bit light, considering that PC technology has reached a Pentium 4 with 2. GHz and that the life cycle of a console is between three to five years. But one should not look at this problem in these terms. In a PC, because of the open architecture of the system, and because it goes through an interface and millions of restraints, the power of the CPU is basic. With the console, everything depends on what it is supposed to do. In this case, it is relieved of the main graphics work, which it assumes on the PC. If an Xbox game (which requires T& L or shaders) is well- programmed, then it practically doesn't even need the Pentium III. On a PC, it is not the case because of descending compatibility. On the Xbox, the CPU processes and sends the entered information – it is the connection between individual elements, such as the hard disk, and it manages the artificial intelligence. For this, one can say that the PIII is over- specified. As far as memory is concerned, the PS2 has a 2. MHz processor, even if the two are not comparable. The other argument that is used against the Xbox concerns its 3. Nintendo's N6. 4. But that is only marketing. If you are familiar with the PC, you know very well that switching to 6. The method of handling and interpreting the registers, especially concerning the graphics performance that follows, would not add much to this type of architecture by switching to 6. For now it is certainly not a limiting factor, but we'll see in a few years how limiting it is. Upon closer inspection, we can see that this is a Pentium III Coppermine 7. MHz processor with a mobile FC- BGA package soldered directly onto the motherboard. This reduces costs and saves on space. The CPU only has a heat sink, cleverly air- cooled by the fan in the case. The cache has been reduced from 2. KB/sec, which shouldn't get overloaded. The wait times in dedicated programming on a dedicated platform have nothing to do with the PC, where the CPU spends its time fishing for information, in every sense of the word. To better understand this, it's enough to compare it with the Mac, which, because of its more closed architecture, also makes do with less cache. Of course, there is a motherboard, which connects all the components. Its specifications are rigorous and do not vary among the various manufacturers, which include Intel, MSI, Asus and others. The Bandwidth: A History. On the other hand, the 1. MHz FSB is crucial, because, just as in PCs, the speed at which the exchanges take place in the console directly affect the operating speed. Anyway, Microsoft has done things right by equipping its console with DDR SDRAM memory at 2 x 2. MHz. For a PC, it's good, but for a console, it's limited! But the memory is laid out intelligently, producing memory bandwidth of 1. GB/sec for the CPU - this is more than sufficient and leaves at least 5. GB/sec available for the rest (especially the 3. D). Considering that the screen has a resolution of 6. A resolution of 1. HDTV, which should still be within the limits of the console. The memory manufacturers vary according to availability and the total amount of 6. MB can appear to be weak, but in a dedicated system less of this goes to waste (in the case of PCs, up to three quarters are wasted). In our console, the memory is made up of four Samsung modules. Basically, the memory serves as a cache for the graphics processor and a small percentage of it serves to store the game code.
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